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Getting Started
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01 - Brief Introduction to the Course
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02 - What is Object Oriented Programming and Why Do We Need It
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03 - Creating a Basic Object (Class) in C#
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04 - Structuring The Files in Our Project - Namespaces
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05 - Constructing a Class - What is The Purpose of Constructors
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06 - The this Keyword, Why and When You Should Use It
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07 - Fields and Properties - The Variables of a Class and The Difference Between Them
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08 - Validation Implementation in a Property
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09 - Read-Only, Write-Only and Read-Write Properties
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10 - Static Fields And Their Purpose
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11 - Constants in C# - Const and ReadOnly and The Difference Between Them
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12 - Enumerations - Limit The Input Options To Defend Your Code
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13 - Static Class (Singleton Design Pattern) And What You Can Do With It
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14 - Warrior Wars Project - Introduction to The Project
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15 - What Is It That Defines Our Warriors (The Fields in Our Warriors)
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16 - Which of The Fields Should be Accessible (Properties and Namespaces)
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17 - What is a MUST for a Warrior (Creating our Constructors)
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18 - What Should Never Change (Defining our Constants)
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19 - What Is It That Warriors Can Do (Implementing Attack Method)
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20 - And What is The Result of The Attack
Preview - Object Oriented Programming with C#
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